Новите единици в StarCraft II: Legacy of the Void

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blacksnoopy
blacksnoopy

Днес Blizzard бяха така добри да публикуват 3 нови клипа на StarCraft II: Legacy of the Void, в които демонстрират новите единици съответно за теран, зерг и протос. Освен новите единици, има промени и при вече съществуващи единици. Blizzard обаче се застраховат и споменават, че е възможно до официалния старт на третия експанжън да има още промени.

Cyclone: Locks onto targets, then deals high damage to the single target, has built in moving shot (moves about the speed of a stalker).
Herc: Built from the barracks, can grapple onto target to get quickly into close range. Currently can one shot banelings and deal splash damage with an upgrade. Cannot attack air, does not deal well with armored units. Has high health and light armor type (useful vs Immortals)
Tanks: Can pick up seige tanks in seige mode with medivacs (has a unit animation)
Thors: Capable of self-repair (called emergency repair). Cannot move/attack while repairing.
Banshees: now range increased. Cloak comes default. Upgrade (available once fusion core is built) to make it move faster than any detection possible
Battle cruisers: warp to anywhere you have vision (video suggests without vision, will need people on the floor to confirm). Teleport has a massive energy cost.

Lurkers: Deals massive splash damage, as you would expect. Out ranges Photon Cannons, same Lurker model as hots campaign. Outranges all base defense structure. Spines move relatively slowly, so reactive micro possible.
Ravager: Morphs out of the roach, comes with a new ability ‘corrosive bile’ which launches a large artillery shot to a target location. Small delay before the shot hits so allows for reactive micro. Corrosive Bile also destroys forcefields and damages air units.
Nydus worm: Now invisible while burrowing and invulnerable while emerging. Not even detectable by cannons. Allows for aggressive Nydus Worm sieges.
Swarm Hosts: No longer need to burrow to launch locusts, can upgrade locusts to be flying. Blizzard made a point of saying that mass Swarm Host will no longer be a viable strategy due to lower spawn timers for the locusts. Locusts must be spawned manually.
Corruptors: have an ability ‘ caustic spray’ to channel damage like a void ray. A few of them can kill a nexus in seconds
Infestor: New ability: ‘aggressive mutation’ grants flat damage buff to friendly units (it is AOE).

Disruptor: „moving land mine“, builds from the Robotics Bay, can enter into an invulnerable energy state and after some time will detonate dealing massive AoE (disruptor does not die).Immortal: Hardened Shield passive removed, changed to an active ability which absorbs damage over the duration of the ability.
Warp Prism: Now can pick up units from a distance. More drop micro! (But still missing the Reaver, get on it Blizzard!)
Tempest: Only attacks ground units and receives a speed buff, new long range ability ‘Disintegration’ that has deals damage over time (500dmg over 50sec)
Carrier: Interceptors released to attacks in specific locations, moves quicker, 90sec build time. Can release interceptors all instantly and keep fighting even if carrier dies.
Nexus: starts with 14 supply now. Basically have to build a pylon straight away by 10 sec in
Warping: takes 8 seconds now and warping units take 200% damage. Zerg has unit to break forcefields
Oracle: Oracle also now has one revelation spell for revealing and detecting. Also new ability called Stasis ward, essentially a mine which when detonated by enemy units casts Stasis Field over them (i.e. unable to move, attack or take damage effectively taking the unit out of play).
Photon Overcharge: Shoots Ground Only.